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Month: August 2022

First steps of the engine

Posted on 2022-08-23 By hugh

It has a long way to go, but the engine now has:

  • Dialogue engine (see the first post in this blog);
  • World state;
  • Scripting in Lua;
  • Rudimentary battle system.

Our next goal is buff/debuff system, which is known to be a hard problem. Probably I’m going to overengineer it, even if I try not to…

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