A feature that was long due, integration with Tiled editor.
It uses so called Wang tiles to mark up the walls on the map, so the editor can design not only visuals, but also a topology of the map. In future, we will expand the number of tile kinds that game engine “understands” in the map.
It’s still rough around the edges, rendering order needs to be improved, but it’s the beginning.
Temporary character credit: body/female/reptiles/red_winged.png: by Nila122, Johannes Sjölund (wulax), Stephen Challener (Redshrike) on OpenGameArt one two three.