The journey so far
Today I want to tell you about how our game, Stepsons of the Universe, came to be and how it changed over time.
Originally “Stepsons of the Universe” was an idea in @HughHoyland and his friend’s head.
It was a Classic Roguelike with a generation ship as its setting. The ship’s decks mapped naturally to roguelike levels. Initial concept combined tropes of every sci-fi work they could think of: bits of Heinlein and Asimov, “Aliens”, “Predator”, Larry Niven’s “Smoke Ring” etc.
Now, I haven’t been on this project since its inception. I joined way later as a writer for the game. There was another writer on the project before me.. Part of my job was finding out what the game was even going to be. The plans for the game were initially very ambitious and also pretty vague. To illustrate what I mean, the original writer had a faction called “hippies”, and it was described by him as a bunch of careless slacker that didn’t do anything of use. This clashed pretty hard with what was otherwise a pretty serious tone of the story. It was also hard to fathom a faction surviving in harsh conditions, when they didn’t do anything for said survival.
The biggest goal for me was to identify what was at the core of the story. What’s unique about it? What could be the selling point? For me, it was the concept of the world being split into different time periods. That sounded like something I haven’t seen that often before. A lot of CRPGs were set in various periods of our past, a lot toyed with the idea of various old ideologies making a comeback in unconventional settings (Caesar’s Legion from Fallout: New Vegas comes to mind), but no game I know took you on a journey through all of history.
Ok, “all of history” might be quite an exaggeration. We’re a small team, we can’t make something so detailed and big. But the general idea was too compelling for me to throw away. I was hooked by the concept of writing a game where the player interacts with an entire course of history.
Right now we are focused on making a vertical slice of the game, and the first in-game act takes place in a Neolithic era. The first act went through many changes, but as of now it is fully written and we’re doing our best in order to bring it into a game-ready format. It’s a lot of work, as it turns out, and we’re learning as we go.